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IF25-40412

Game Technology

  • 2025 Curriculum

Description

This course prepares students to explain game architecture and the components of a game engine, develop games using a game engine, and apply artificial intelligence and performance optimisation in games. Study materials: Foundations of Programming Languages (FPL), Algorithmic Foundations (AL).

Topics

  1. Game design and architecture
  2. Game engine components
  3. Gameplay programming
  4. Graphics, physics and animation in games
  5. Artificial intelligence in games
  6. Game performance optimisation

Course Learning Outcomes (CLO)

Each course outcome derives from one programme outcome.

  1. CPMK-AIDE-02

    Students are able to build an applied decision basis by optimising computing performance through simultaneous processing, and apply the principles of computing ethics

    CPLP03
  2. CPMK-AIDE-01

    Students are able to design and implement advanced artificial intelligence modelling to analyse diverse large-volume data through the management of structured data storage infrastructure.

    CPLP03

Supported PLOs

CPLP03
Develop advanced artificial intelligence models and manage big data, and build applied decision support with attention to optimal performance and computing ethics.

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